Hello.
So problem with
Release 64-bit version on Microsoft Visual Studio. Release 32bit and Debug 64bit and 32bit works perfectly.
This is my piece of code and where I stuck:
std::cout << "Phase 1" << std::endl;
RenderWindow window(VideoMode(200, 200), "SFML works!");
std::cout << "Phase 2" << std::endl;
Compiler Output without window initialization:
Phase 1
I dont have such a problem on my second win64 workstation. Can somebody help me?