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how to detect if sprite is touching other sprite w/ specific texture
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Topic: how to detect if sprite is touching other sprite w/ specific texture (Read 4236 times)
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codingHere
Newbie
Posts: 6
how to detect if sprite is touching other sprite w/ specific texture
«
on:
October 16, 2021, 01:16:01 am »
i got this goin on
for (int i = 0; i < 10; i++)
{
for (int j = 0; j < 10; j++)
{
if (grid
[j] == 2)
{
Sprite sprite;
FloatRect Entity::dirtTexture() {
return sprite.GetPosition().x,
sprite.GetPosition().y,
sprite.GetSize().x,
sprite.GetSize().y,
}
bool Entity::Collides( *) {
return myRect().Intersects(e->myRect());
};
if ()
{
sprite.setTexture(grassTexture);
}
else
{
sprite.setTexture(dirtTexture);
}
sprite.setPosition(i * 218, j * 216);
window.draw(sprite);
}
}
cout << "\n";
i dont know whats wrong can you guys help?
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G.
Hero Member
Posts: 1593
Re: how to detect if sprite is touching other sprite w/ specific texture
«
Reply #1 on:
October 16, 2021, 12:43:44 pm »
If you don't know what's happening, how could we? Maybe describe a little bit more your problem if you want people to help you...
It doesn't even look like real code
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