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Topic: CSFML-DOOM (Read 8620 times)
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BBQDev
Newbie
Posts: 5
CSFML-DOOM
«
on:
September 28, 2021, 03:54:55 pm »
I finally learned C and decided a good project would be to port Linux Doom to CSFML, sound is currently being worked on but for now it's silent, also you can't save as keyboard input is broken
https://github.com/BBQGiraffe/Neapolitan-Doom
«
Last Edit: October 01, 2021, 08:10:28 pm by BBQDev
»
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eXpl0it3r
SFML Team
Hero Member
Posts: 11030
Re: CSFML-DOOM
«
Reply #1 on:
September 28, 2021, 05:04:48 pm »
Oh look, I recognize this project from Twitter
I think sound is quite tricky, just because I remember two people project porting DOOM and they both struggled with it.
Great to see your progress!
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BBQDev
Newbie
Posts: 5
Re: CSFML-DOOM
«
Reply #2 on:
September 28, 2021, 05:25:13 pm »
thanks
sounds
should
be easy to implement since it's just loading a pcm sound into an array and playing it back using an index, although I've said the same thing about literally all my projects that involved audio and those resulted in 4AM headaches
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BBQDev
Newbie
Posts: 5
Re: CSFML-DOOM
«
Reply #3 on:
September 28, 2021, 05:29:12 pm »
ported the timing code to SFML, I'll publish release 0.01 once I finish implementing pcm sound and midi
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BBQDev
Newbie
Posts: 5
Re: CSFML-DOOM
«
Reply #4 on:
September 29, 2021, 04:46:52 am »
got sound implemented, still trying to get text input and libtimidity to behave
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BBQDev
Newbie
Posts: 5
Re: CSFML-DOOM
«
Reply #5 on:
October 10, 2021, 04:23:10 am »
this project has grown quite a bit since I last posted, it has some basic lua implementation and runs at double the resolution
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