I just had a quick question? How do people typically figure out different types of shader effects (2D)? Say you want an explosion, or a wind effect, or a fountain? How do people figure this out? Do they just find out the formulas that emulate X type of effect?
Is there a general place where you can find templates of just about anything you can think of? Like a plug-in-play almost where you can fiddle with the variables?
Thanks.