I have this problem that once in a while the TextureRect I'm trying to display is rendered with artifacts from the neighboring pixels. (as can be seen in the top-left corner of the sprite)
I checked and the TextureRect itself only includes the relevant pixels.
The sprite is scaled in the x axis by a factor of -1 (to make it horizontally flipped) and rendered on a 2x zoomed in View, maybe it's related for some reason, idk.
Thanks for the help in advance.