Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: Debug .. frame per seconds ..  (Read 1405 times)

0 Members and 1 Guest are viewing this topic.

HeinzK

  • Newbie
  • *
  • Posts: 41
    • View Profile
    • ZwiAner
    • Email
Debug .. frame per seconds ..
« on: September 07, 2022, 04:22:12 pm »
Release: 750 frame per seconds and Debug 11 fps.
If there is a possibility, to abstain the Graphic-Debug?
The trees, that obstruct the view on the forest, can be allowed to fall! (Die Bäume, die die Sicht auf einen Wald versperren, dürfen gefällt werden!)

fallahn

  • Hero Member
  • *****
  • Posts: 507
  • Buns.
    • View Profile
    • Trederia
Re: Debug .. frame per seconds ..
« Reply #1 on: September 07, 2022, 05:34:05 pm »
Debug builds will always be slower, and this can be particularly noticeable in Visual Studio. If you're using VS, try going to your project properties, make sure you're switched to the Debug build layout, and then go to C/C++ -> Code Generation and change Basic Runtime Checks to Default. It's worth looking at the documentation too, just so you're aware of what the option does which you're changing ;)