I have been using SFML for a while, and for games its great. But now im working in a text editor and there is a small issue: when i try to read a key like semicolon or tilde, turn out to be other keys on my keyboard.
I guess this happens because my keyboard doesn't have the same key distribution as the english ones (im from Spain and here we have the ñ and ç key).
I fixed the problem by changing the sf::Keyboard::Key code for each key on my keyboard, pressing each key to find out. Now my program can be used by English and Spanish keyboards, but I would like that other types of keyboards could also be adapted (for example Japanese, Arabic...).
Is there any way to know what value sf::Keyboard::Key really has in these cases?