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Author Topic: Bloom  (Read 2358 times)

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PinguinDude

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Bloom
« on: July 24, 2010, 02:17:17 pm »
Hey all, I've been using SFML for a short while and am working on an asteroids like space game. The project is progressing really well. The major issue is that, I once wrote a bloom shader for GLSL. This shader however, was using a vertex and pixel shader. As far as I understand, SFML does not allow vertex shaders with the PostFX stuff.

So I suppose the question is, how would one do bloom with SFML. Am I missing in on some information that I need ? Do I lack knowledge of GLSL to do so ? Any information would be really helpful. Since I haven't been able to find any by myself I suppose there'll be other people out there looking for this as well.

Thanks in advance :)

Laurent

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Bloom
« Reply #1 on: July 24, 2010, 03:49:47 pm »
Why do you need a vertex shader for a bloom effect?
Laurent Gomila - SFML developer

 

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