Hey all, I've been using SFML for a short while and am working on an asteroids like space game. The project is progressing really well. The major issue is that, I once wrote a bloom shader for GLSL. This shader however, was using a vertex and pixel shader. As far as I understand, SFML does not allow vertex shaders with the PostFX stuff.
So I suppose the question is, how would one do bloom with SFML. Am I missing in on some information that I need ? Do I lack knowledge of GLSL to do so ? Any information would be really helpful. Since I haven't been able to find any by myself I suppose there'll be other people out there looking for this as well.
Thanks in advance