I have tried how many entities can SFML handle w/o antialiasing.
And I got 35 FPS with each frame creating a completely new VertexArray of 100,000 entities, each entity have 4 triangles, radius 2, so total 1,200,000 points were created each frame including each frame updating position of each point, so 100,000 entities have random generated movement in range of int (-1,1) for x and y.
Switching on antialiasing drops FPS to 25.