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How sf::VertexArray works OpenGL-wise?
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Topic: How sf::VertexArray works OpenGL-wise? (Read 1353 times)
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StriderPulse599
Newbie
Posts: 16
How sf::VertexArray works OpenGL-wise?
«
on:
March 01, 2024, 11:29:59 am »
I tried digging through source code but can't pinpoint what does what. I'm almost done with learning OpenGL, but I want to learn how SFML handled sf::VertexArray since I've been using it a lot.
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eXpl0it3r
SFML Team
Hero Member
Posts: 11030
Re: How sf::VertexArray works OpenGL-wise?
«
Reply #1 on:
March 01, 2024, 11:53:48 am »
VertexArray is basically just a container with some extra information, the actual magic with OpenGL happens in the
draw method of the RenderTarget
. Hope that helps.
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How sf::VertexArray works OpenGL-wise?