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Author Topic: How sf::VertexArray works OpenGL-wise?  (Read 1353 times)

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StriderPulse599

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How sf::VertexArray works OpenGL-wise?
« on: March 01, 2024, 11:29:59 am »
I tried digging through source code but can't pinpoint what does what. I'm almost done with learning OpenGL, but I want to learn how SFML handled sf::VertexArray since I've been using it a lot.

eXpl0it3r

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Re: How sf::VertexArray works OpenGL-wise?
« Reply #1 on: March 01, 2024, 11:53:48 am »
VertexArray is basically just a container with some extra information, the actual magic with OpenGL happens in the draw method of the RenderTarget. Hope that helps.
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