Howdy!
I'm thrilled to introduce my tile based game engine, OpenVillage, a project I've been working on for quite a while now! OpenVillage encompasses a range of innovative features, including robust data structures for seamless entity handling, captivating sprite animations, and more.
It's definitely still a work in progress, like properly handling collisions (I'm currently working on it, I'm going back to school next week but I'll jump back as soon as possible!), refining little things that can help make games spark like textboxes (which works, but I really want to add in more customization options like next animations). Oh, and documentation is underway, with comments sprinkled throughout (more on the way, I promise!).
Anyways, I'm getting ready to leave home tomorrow! I'll see y'all soon!
Edit: Gahh forgot my Github link:
https://github.com/Mrremrem/OpenVillage/