Hello,
So I will preface this but saying that whilst I know my way around C++ I have never had to do much project setup in work environments so I wanted to use this project as an opportunity to learn.
I was making a simple SFML app with a couple of different projects making up the solution. There is a Vendor project which, in theory, builds all the 3rd party stuff I download into a static library. I have my own Core project which links Vendor and also builds as a static library. Finally I have my App project which builds as a Console App.
I have been using Premake to get all this set up (as I find the Lua a bit easier to work with than CMake) and had it comfortably linking with the non-static SFML libs (downloaded from the website rather than self-built) so it could build the app exe no problem and I just had to include the SFML dlls with it.
I've now decided to try upgrading to 3.0 and building SFML myself to get at least a little familiar with CMake. Building the libraries all seemed good and it spit out all the static debug library files I needed (although for the non-sfml libs like FLAC it added a "d" to them so I just created a separate folder for "shared" libs and downloaded them from the site separately).
I hook up my project to point at my new libs and include locations and both my Vendor and Core static libraries build fine but as soon as I attempt to build the app (which should automatically include the dependencies of Core which includes those of Vendor) I get linker errors.
This probably isn't anything SFML-specific and is just me failing to understand something I probably should know by now but figured I'd ask for advice here.
Included a link with some images:
https://imgur.com/a/sfml-3-0-error-4CyR2YF and can provide more info if needed.
Cheers