V2:
sf::Texture *pTextureX = new sf::Texture;
pTextureX->loadFromImage(*pTxu->pImage, *pIntRectTextureX);
V3:
sf::Texture *pTextureX = new sf::Texture;
pTextureX->loadFromImage(*pTxu->pImage, bRGB, *pIntRectTextureX);
.. bRGB (true or false) .. what's right for me?