Greeting,
There is one major issue I really don’t know how to solve, and chances are no one will... but I'll give it a shot anyway.
When linking sfml-window.x x64/MT and QT x64/MT. For some reason, QT API gets stall apparently in its main loop exec(), which doesn’t happen with the x86 /MT version.
Another example is that I'm linking my project library (including sfml-window-s.lib) to a Softimage 2010 C++ plug-in. When loading the plug-in, Softimage gets stall before any plug-in callbacks are being executed. I never had that problem before with SDL and I'm using a few other libs like FMOD and Nvidia Physx.
I understand those are quite specific problematic and hard to reproduce. I might be wrong, but my guess is there is something unusual with the sfml-window-s.lib that is causing conflicts and might need investigation. One thing is for sure at the moment, I'm staring at the abyss and I'm getting sucked in.
Any idea?