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Author Topic: Space Invaders Clone - Game finished  (Read 22660 times)

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Mortal

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Re: Space Invaders Clone - Game finished
« Reply #30 on: October 24, 2015, 12:59:43 pm »
update

- removing old InvadersController class.
- adding a new Invaders class.
- now invaders move faster if one of them get killed.
- adding Generic Random class by using c++14 feature.
- implement type checking for template (functions, class)
- eliminate incidental control flow and implement correct tool from STD algorithm header in Invaders class.
- fixed bug, some time the game doesn't end when all invaders killed
- cleanup
 
« Last Edit: October 29, 2015, 12:28:13 am by MORTAL »

Nexus

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Re: Space Invaders Clone - Game finished
« Reply #31 on: October 28, 2015, 10:13:40 pm »
I think you should focus a bit more on the functional changes rather than minor code modifications... Your project is not a library, as such most people are probably interested in how they're affected as a player ;)

Of course, if there are changes that you'd like to highlight in the code or discuss in public, don't hesitate to mention them.
« Last Edit: October 28, 2015, 10:15:29 pm by Nexus »
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Mortal

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Re: Space Invaders Clone - Game finished
« Reply #32 on: October 29, 2015, 12:49:43 am »
such most people are probably interested in how they're affected as a player ;)

thanks Nexus for the advice, sure i will keep that in my mind. the project has finished, it was like my homework  assignment after reading SFML Development Book. i just i wanna try to make little game by my own. whole project even it is for beginner is quite massive for me. most of these minor details were took alot of time from me too as well to grasp and implement them on this project. btw, this is my first graphic game. most of games that i have made was an ascii like hangman, tictacteo etc.

any way, thanks once again for your patient i really appreciate it most.

 

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