I would like to have the possibility to set colorkeys to Drawables.
In SDL you can set a colorkey on Surfaces and every pixel which is colored like the set colorkey is not rendered when blitting the surface (so this pixels are transparent).
So you can draw Sprites in any form with a rectangular Image. I did not find this possibility in SFML.
I have many bitmaps with violet (255, 0, 255) backgrounds which I used in SDL. If I want to use them with SFML I don't know how to make the background unvisible.
whouldnt that be a very usefull feature?