I'm running Mac OS X 10.6 with Xcode 3.2.3. After following the Xcode installation instructions and creating an SFML Graphics-based Application, I try to run the program only to find the standard C++ headers aren't available, leading to over 300 compilation errors. How do I get SFML working with Xcode?
Also note that the templates and whatnot for making C++ terminal applications are not available in my version. I don't know if this means that my version is missing some files or what.