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Does SFML support the Vulkan API on Android?
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Topic: Does SFML support the Vulkan API on Android? (Read 3071 times)
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Eugene
Newbie
Posts: 2
Does SFML support the Vulkan API on Android?
«
on:
January 26, 2024, 08:06:08 am »
Good afternoon
. My question is voiced in the title. I built a test example with Vulkan on Windows, everything is clear there and does not cause any questions. But how are things with support in Android? I have not found any information about it in free search and on the forum. I apologize if I searched badly and this topic is duplicated, in which case please kick me in the right direction
«
Last Edit: January 26, 2024, 08:09:51 am by Eugene
»
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eXpl0it3r
SFML Team
Hero Member
Posts: 11034
Re: Does SFML support the Vulkan API on Android?
«
Reply #1 on:
January 26, 2024, 08:12:41 am »
The SFML graphics module currently uses OpenGL, respectively OpenGL ES on mobile, for all the graphics.
As on the desktop, you should be able to create a
sf::WindowBase
that doesn't give you an OpenGL context and call
createVulkanSurface
to create a Vulkan surface.
Beyond that, you're on your own to implement everything else Vulkan.
Feel free to check out the Vulkan example in the repository:
https://github.com/SFML/SFML/tree/master/examples/vulkan
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Eugene
Newbie
Posts: 2
Re: Does SFML support the Vulkan API on Android?
«
Reply #2 on:
January 26, 2024, 08:26:30 am »
That was my mistake though, it means I was trying to use sf::RenderWindow, and I should use sf::WindowBase (my first attempt to render a triangle using Vulkan in Android Studio with SFML). Well, got it, thanks a lot for the prompt reply!
«
Last Edit: January 26, 2024, 02:34:32 pm by Eugene
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