Lighting is mostly a 3D thing, to provide real 2D lighting I'd have to use pixel shaders which is not an option in this context
![Smiley :)](https://www.sfml-dev.org/forums/Smileys/default/smiley.gif)
However, you can easily fake some lighting by using colored shapes or sprites with additive or multiplicative blending.
You could as well use pixel shaders through post-fx for more complex lighting.