Well actually this ain't working out the way I thought..
The code Posted above doesn't work at all.. everything is distorted as always.. However, if I exchange the Viewport recreation with something like:
glViewport(0, 0, 512, 512);
(constant size) the OGL cube is rendert properly, but sf::Sprites Strings etc aren't rendert correct.. :? any Idea hjow to fix this?
thx in advance.