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Author Topic: SFML 2.0/OpenGL 4.0  (Read 1540 times)

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Blaze

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SFML 2.0/OpenGL 4.0
« on: November 06, 2010, 08:44:31 am »
I'm using SFML 2.0 to play around with some GL 4.0 stuff(tessellation shaders).

I'm guessing I should be building my own class to handle these shaders rather then trying to use sf::Shader?  I should just use sf::Shader for pixel/fragment shaders I guess.

Thanks

Laurent

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SFML 2.0/OpenGL 4.0
« Reply #1 on: November 06, 2010, 10:03:07 am »
Yes. I'm not even sure if sf::Shader is OpenGL 4.0 compliant.
Laurent Gomila - SFML developer

 

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