I'd want to make it so I can edit these values with my sprites. sf::SetColor and sf::SetBlendMode seem to affect the sprites at a point where this sort of thing would be possible, but I cannot pinpoint where they take place in the source code.
Basically, I just want to know how I can take source_pixel.red, and apply a formula I made to it, before it's wrote to screen_pixel.red
Or maybe that ability already exists. Would be awesome if it did! It's the only thing I've missed from SDL, the ability to take control at the pixel level.