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Author Topic: Revision 1632 broke Window on Linux  (Read 1834 times)

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Randati

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Revision 1632 broke Window on Linux
« on: November 14, 2010, 12:50:39 am »
I updated to the latest revision (SFML2) and now my game won't work anymore. I get a segmentation fault when I call window.Clear() or when I draw something. Revision 1631 works, but 1632 doesn't.
OS is the latest 64-bit Ubuntu.

Laurent

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Revision 1632 broke Window on Linux
« Reply #1 on: November 14, 2010, 10:13:13 am »
It's impossible, rev 1632 changes nothing, really (I fixed some comments and removed a useless member from sf::Window).

Make sure that you don't have other versions of SFML (I changed the name of the libraries recently), and try a complete rebuild (make clean).
Laurent Gomila - SFML developer

Randati

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Revision 1632 broke Window on Linux
« Reply #2 on: November 14, 2010, 12:26:37 pm »
Heh, stupid me. I was linking against sfml2-* instead of sfml-*.