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Split window to 2 parts
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Topic: Split window to 2 parts (Read 3445 times)
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piotrekb
Newbie
Posts: 3
Split window to 2 parts
«
on:
December 01, 2010, 03:07:09 pm »
Hello!
I want to split my window to 2 parts: one for menu, and second for opengl rendering. What is the best way to make this in your opinion ?
And I have one more question: Can I draw sprites, when I use opengl ?
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Nexus
SFML Team
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Posts: 6287
Thor Developer
Split window to 2 parts
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Reply #1 on:
December 01, 2010, 05:51:53 pm »
I think, you can find splitscreen functionality on the wiki. If you want to do it on your own, you have to use glScissor() directly in OpenGL.
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Zloxx II
: action platformer
Thor Library
: particle systems, animations, dot products, ...
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danman
Hero Member
Posts: 1121
Split window to 2 parts
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Reply #2 on:
December 01, 2010, 06:11:52 pm »
Are you using sfml 2 ?
http://www.sfml-dev.org/documentation/2.0/classsf_1_1View.htm#d4b3912a84ec5c55e84bac08abc63cd9
(I don't know if it's ok with native openGL)
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Pointilleur professionnel
Nexus
SFML Team
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Posts: 6287
Thor Developer
Split window to 2 parts
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Reply #3 on:
December 01, 2010, 06:42:00 pm »
Hmm... Is it possible to use SetViewport() multiple times per frame to achieve split screens?
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Zloxx II
: action platformer
Thor Library
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danman
Hero Member
Posts: 1121
Split window to 2 parts
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Reply #4 on:
December 01, 2010, 07:37:23 pm »
I don't know, but in the doc, it's written that a global viewport is always made, so I think there's no problem
.
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Pointilleur professionnel
Nexus
SFML Team
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Posts: 6287
Thor Developer
Split window to 2 parts
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Reply #5 on:
December 01, 2010, 09:22:28 pm »
Okay. If it were possible, that would certainly be nice. It would also dispense with the need of raw OpenGL
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Zloxx II
: action platformer
Thor Library
: particle systems, animations, dot products, ...
SFML Game Development
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