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Author Topic: sf::Input.GetMouseX() and Y()  (Read 6737 times)

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model76

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sf::Input.GetMouseX() and Y()
« Reply #15 on: December 21, 2010, 03:31:38 am »
If it works, it works. Or does it?

I recommend you take a step back and examine the intricacies of the game loop. Here is a good article:
http://www.koonsolo.com/news/dewitters-gameloop/

 :)

 

anything