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sf::Input.GetMouseX() and Y()
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Topic: sf::Input.GetMouseX() and Y() (Read 6737 times)
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model76
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Posts: 231
sf::Input.GetMouseX() and Y()
«
Reply #15 on:
December 21, 2010, 03:31:38 am »
If it works, it works. Or does it?
I recommend you take a step back and examine the intricacies of the game loop. Here is a good article:
http://www.koonsolo.com/news/dewitters-gameloop/
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