ok, i did get the original error to fix. i continued with the tutorial on the main site and got a new set of errors as soon i got to gl- prefixes. i buil the rotating cube code and i get these errors.
1>------ Build started: Project: Test_SFML, Configuration: Debug Win32 ------
1>Compiling...
1>Main.cpp
1>Linking...
1>Main.obj : error LNK2019: unresolved external symbol __imp__glEnd@0 referenced in function _main
1>Main.obj : error LNK2019: unresolved external symbol __imp__glVertex3f@12 referenced in function _main
1>Main.obj : error LNK2019: unresolved external symbol __imp__glBegin@4 referenced in function _main
1>Main.obj : error LNK2019: unresolved external symbol __imp__glRotatef@16 referenced in function _main
1>Main.obj : error LNK2019: unresolved external symbol "public: float __thiscall sf::Clock::GetElapsedTime(void)const " (?GetElapsedTime@Clock@sf@@QBEMXZ) referenced in function _main
1>Main.obj : error LNK2019: unresolved external symbol __imp__glTranslatef@12 referenced in function _main
1>Main.obj : error LNK2019: unresolved external symbol __imp__glClear@4 referenced in function _main
1>Main.obj : error LNK2019: unresolved external symbol __imp__glViewport@16 referenced in function _main
1>Main.obj : error LNK2019: unresolved external symbol _gluPerspective@32 referenced in function _main
1>Main.obj : error LNK2019: unresolved external symbol __imp__glLoadIdentity@0 referenced in function _main
1>Main.obj : error LNK2019: unresolved external symbol __imp__glMatrixMode@4 referenced in function _main
1>Main.obj : error LNK2019: unresolved external symbol __imp__glDepthMask@4 referenced in function _main
1>Main.obj : error LNK2019: unresolved external symbol __imp__glEnable@4 referenced in function _main
1>Main.obj : error LNK2019: unresolved external symbol __imp__glClearColor@16 referenced in function _main
1>Main.obj : error LNK2019: unresolved external symbol __imp__glClearDepth@8 referenced in function _main
1>Main.obj : error LNK2019: unresolved external symbol "public: __thiscall sf::Clock::Clock(void)" (??0Clock@sf@@QAE@XZ) referenced in function _main
1>C:\Users\Reed\Documents\Visual Studio 2008\Projects\Test_SFML\Debug\Test_SFML.exe : fatal error LNK1120: 16 unresolved externals
1>Build log was saved at "file://c:\Users\Reed\Documents\Visual Studio 2008\Projects\Test_SFML\Test_SFML\Debug\BuildLog.htm"
1>Test_SFML - 17 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
will i have to download the opengl sdk and install that as well?