Yes, I did with very similar results.
I'm using Code::Blocks running in release mode.
If you wish to test it for yourself, I have posted a link to my code and sprite there in the first post. I am using an older computer.
I'll admit that I don't know a lot about Code::Blocks but did my best to configure it for both debug and release modes according to the SFML tutorial.
ALSO,
I've found that I can draw 60, 80 character monochrome strings with acceptable results. I may just skip the colored text option. The problem then becomes getting a pixel perfect font that is 8x8 characters like the old DOS windows.
This is less than ideal but I suppose it will have to do since drawing thousands sprites is so darn taxing.