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Author Topic: OpenGL 4  (Read 6173 times)

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Trass3r

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OpenGL 4
« on: March 13, 2010, 04:03:15 pm »
So, now that OpenGL is out, I expect hardware tesselation for my 2D engine!
Just kidding :lol:

Any plans for supporting it sometime?

Laurent

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OpenGL 4
« Reply #1 on: March 13, 2010, 04:19:29 pm »
It's very soon to talk about supporting OpenGL 4... ;)
Laurent Gomila - SFML developer

Trass3r

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OpenGL 4
« Reply #2 on: March 13, 2010, 04:44:49 pm »
yep I know, I just felt like it :D

heishe

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OpenGL 4
« Reply #3 on: April 12, 2010, 05:29:44 pm »
feels to me like new opengl specifications pop out of the ground every day.

Cheery

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« Reply #4 on: February 05, 2011, 06:59:39 pm »
Still too early to talk about opengl4 support?

devlin

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« Reply #5 on: February 05, 2011, 08:34:36 pm »
I get an OpenGL 4 context just fine - what seems to be the problem?

Groogy

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OpenGL 4
« Reply #6 on: February 05, 2011, 08:45:13 pm »
I think they are talking about feature support :)

Like the new additions to the shaders and so on.
http://en.wikipedia.org/wiki/Opengl#OpenGL_4.0
Developer and Maker of rbSFML and Programmer at Paradox Development Studio

Laurent

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OpenGL 4
« Reply #7 on: February 06, 2011, 01:32:18 am »
What am I supposed to do with these new features? They certainly won't help in the implementation of SFML :)
Laurent Gomila - SFML developer

Groogy

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Re: OpenGL 4
« Reply #8 on: February 06, 2011, 01:35:27 am »
Quote from: "Trass3r"
So, now that OpenGL is out, I expect hardware tesselation for my 2D engine!
Just kidding :lol:

Any plans for supporting it sometime?


Well apparently, let us move more work from the CPU to the GPU.... or something? You'll have to ask Trass3r what he wants from OpenGL4

Make the GPU shake it's "money maker" :P
Developer and Maker of rbSFML and Programmer at Paradox Development Studio