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Author Topic: Making a shape with textures, how?  (Read 8066 times)

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hayer

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Making a shape with textures, how?
« Reply #15 on: April 04, 2011, 04:35:34 pm »
Well, yea - but had some problems getting C::B to understand that I was not using the static-lib anymore  :oops:

hayer

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Making a shape with textures, how?
« Reply #16 on: April 04, 2011, 04:55:43 pm »
This guy seems to be having the same problem as me http://www.sfml-dev.org/forum-fr/viewtopic.php?p=32501&sid=82780daf2eb630dafe9e09770dbf99ec

but I don't speak French..

Laurent

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Making a shape with textures, how?
« Reply #17 on: April 04, 2011, 05:14:34 pm »
There's no answer in this topic.

We just noticed that the problem was specific to Fedora (is this what you use?).
Laurent Gomila - SFML developer

hayer

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Making a shape with textures, how?
« Reply #18 on: April 04, 2011, 05:23:45 pm »
No, I'm using Ubuntu 10.10 ...

hayer

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Making a shape with textures, how?
« Reply #19 on: April 04, 2011, 05:37:29 pm »
Okey, recompiled it, got it working..

But now my app just crashes with the message "Segmentation fault"..
The source code is a bit huge, so I'll try to isolate it. But maybe it have something to do with all the sf::Shape s = sf::Shape::Circle that I'm using?

hayer

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Making a shape with textures, how?
« Reply #20 on: April 04, 2011, 06:34:58 pm »
Okey, got a shader working, or at least in the WYSWIG editor.. What now?

How do I apply a shader to only one shape? or sprite?

Edit: Didn't see the Draw( sprite , shader ) when I read the src the first time, sorry.

Laurent

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Making a shape with textures, how?
« Reply #21 on: April 04, 2011, 07:18:30 pm »
So finally what was wrong with XRandr?
Laurent Gomila - SFML developer

hayer

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Making a shape with textures, how?
« Reply #22 on: April 04, 2011, 08:09:48 pm »
I'm sorry, but I don't really know - just recompiled for the 4th time and it worked  :?:

hayer

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Making a shape with textures, how?
« Reply #23 on: April 10, 2011, 03:35:14 pm »
Okey, I've been toying around with shaders for a couple of days getting nowhere.. So now over to the next idea.

I was thinking some thing along texture splatting(For those not familar with the conecpt; http://en.wikipedia.org/wiki/Texture_splatting). Using texture splatting I would try to achive something like this;



I'll get back later today with some questions and maybe some tricks.

If any of you got tips for better performance with SFML + alphamap then please repley :)