bringing back and old thread because its related, I have decided to use gl commands in my drawable render overload because I could be constantly creating new lines/shapes.
however what I have found is I can't seem to render anything in local space. I am sure the Render function has the modelview matrix already pushed onto the matrix stack and so my verts should be adjusted accordingly, however i don't see any lines when i draw them.
here is basically what im doing:
renderer.push
glcolor4i
gl set line width
glbegin(line)
glvertex2fs...
glend
renderer.pop
but nothing comes up. Any ideas? I can post code if required.