Hey there!
I'd like my application not to freeze during a connect. How can I check to see if my application has made a successful connection?
If I:
while( ! socket->Connect(port, host, 0.0f) )
cout << ".";
That seems to work, but that seems a little messy. Is there a nice interface to find out error codes for sockets that I can't find in the ref, or is this feature unavailable?
Thanks
Also. SFML is awesome, why was I using SDL before???