I dont know, when I try to compile it gives me these error.
obj\Debug\main.o||In function `Z9PlaySoundv':|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|17|undefined reference to `_imp___ZN2sf11SoundBufferC1Ev'|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|18|undefined reference to `_imp___ZN2sf11SoundBuffer12LoadFromFileERKSs'|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|24|undefined reference to `_imp___ZNK2sf11SoundBuffer11GetDurationEv'|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|25|undefined reference to `_imp___ZNK2sf11SoundBuffer13GetSampleRateEv'|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|26|undefined reference to `_imp___ZNK2sf11SoundBuffer16GetChannelsCountEv'|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|29|undefined reference to `_imp___ZN2sf5SoundC1ERKNS_11SoundBufferEbffRKNS_7Vector3IfEE'|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|30|undefined reference to `_imp___ZN2sf5Sound4PlayEv'|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|39|undefined reference to `_imp___ZNK2sf5Sound16GetPlayingOffsetEv'|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|33|undefined reference to `_imp___ZNK2sf5Sound9GetStatusEv'|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|41|undefined reference to `_imp___ZN2sf5SoundD1Ev'|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|41|undefined reference to `_imp___ZN2sf5SoundD1Ev'|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|41|undefined reference to `_imp___ZN2sf11SoundBufferD1Ev'|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|41|undefined reference to `_imp___ZN2sf11SoundBufferD1Ev'|
obj\Debug\main.o||In function `Z9PlayMusicv':|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|52|undefined reference to `_imp___ZN2sf5MusicC1Ej'|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|53|undefined reference to `_imp___ZN2sf5Music12OpenFromFileERKSs'|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|58|undefined reference to `_imp___ZNK2sf5Music11GetDurationEv'|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|59|undefined reference to `_imp___ZNK2sf11SoundStream13GetSampleRateEv'|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|60|undefined reference to `_imp___ZNK2sf11SoundStream16GetChannelsCountEv'|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|63|undefined reference to `_imp___ZN2sf11SoundStream4PlayEv'|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|72|undefined reference to `_imp___ZNK2sf11SoundStream16GetPlayingOffsetEv'|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|66|undefined reference to `_imp___ZNK2sf11SoundStream9GetStatusEv'|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|74|undefined reference to `_imp___ZN2sf5MusicD1Ev'|
C:\Documents and Settings\Administrador\Mis documentos\asd\Prueba\main.cpp|74|undefined reference to `_imp___ZN2sf5MusicD1Ev'|
||=== Build finished: 23 errors, 0 warnings ===|
the code is these:
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio.hpp>
#include <iomanip>
#include <iostream>
////////////////////////////////////////////////////////////
/// Play a sound
///
////////////////////////////////////////////////////////////
void PlaySound()
{
// Load a sound buffer from a wav file
sf::SoundBuffer Buffer;
if (!Buffer.LoadFromFile("datas/sound/footsteps.wav"))
return;
// Display sound informations
std::cout << "footsteps.wav :" << std::endl;
std::cout << " " << Buffer.GetDuration() << " sec" << std::endl;
std::cout << " " << Buffer.GetSampleRate() << " samples / sec" << std::endl;
std::cout << " " << Buffer.GetChannelsCount() << " channels" << std::endl;
// Create a sound instance and play it
sf::Sound Sound(Buffer);
Sound.Play();
// Loop while the sound is playing
while (Sound.GetStatus() == sf::Sound::Playing)
{
// Leave some CPU time for other processes
sf::Sleep(0.1f);
// Display the playing position
std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Sound.GetPlayingOffset() << " sec ";
}
std::cout << std::endl << std::endl;
}
////////////////////////////////////////////////////////////
/// Play a music
///
////////////////////////////////////////////////////////////
void PlayMusic()
{
// Load an ogg music file
sf::Music Music;
if (!Music.OpenFromFile("datas/sound/lepidoptera.ogg"))
return;
// Display music informations
std::cout << "lepidoptera.ogg :" << std::endl;
std::cout << " " << Music.GetDuration() << " sec" << std::endl;
std::cout << " " << Music.GetSampleRate() << " samples / sec" << std::endl;
std::cout << " " << Music.GetChannelsCount() << " channels" << std::endl;
// Play it
Music.Play();
// Loop while the music is playing
while (Music.GetStatus() == sf::Music::Playing)
{
// Leave some CPU time for other processes
sf::Sleep(0.1f);
// Display the playing position
std::cout << "\rPlaying... " << std::fixed << std::setprecision(2) << Music.GetPlayingOffset() << " sec ";
}
std::cout << std::endl;
}
////////////////////////////////////////////////////////////
/// Entry point of application
///
/// \return Application exit code
///
////////////////////////////////////////////////////////////
int main()
{
// Play a sound
PlaySound();
// Play a music
PlayMusic();
// Wait until the user presses 'enter' key
std::cout << "Press enter to exit..." << std::endl;
std::cin.ignore(10000, '\n');
return EXIT_SUCCESS;
}
it is the audio sample