I know that SetRotationCenter, etc, have all been combined into SetCenter in 1.3.
So I changed all my calls to use SetCenter but I just noticed it doesn't seem to be working correctly.
It looks like everything is rotating around it's top-left corner.
Here's some code:
mSprite.SetImage(theGlyph->Texture);
mSprite.SetPosition(static_cast<float>(x), static_cast<float>(y));
mSprite.SetSubRect(sf::IntRect(0, 0, theGlyph->Texture.GetWidth(), theGlyph->Texture.GetHeight()));
mSprite.SetCenter(0.5f * theGlyph->Texture.GetWidth(), 0.5f * theGlyph->Texture.GetHeight());
mSprite.SetRotation(mRotation);
mSprite.SetScaleX(mHScale);
mSprite.SetScaleY(mVScale);
mWindow->Draw(mSprite);
It's from my sfmlTTF library (which is more appropriate for my game than sf::String).