Welcome, Guest. Please login or register. Did you miss your activation email?

Author Topic: [WIP] JoE Shooter  (Read 4712 times)

0 Members and 1 Guest are viewing this topic.

Jove

  • Full Member
  • ***
  • Posts: 114
    • View Profile
    • http://www.jestofevekites.com/
[WIP] JoE Shooter
« on: August 27, 2011, 05:22:48 pm »
Here's some video of a game I've been working on, no title yet and not sure if I'll eventually finish it.
It's the PC continuation of a game I was making on the C64 a long time ago!  :lol:

Started learning C++ at the beginning of March and was lucky enough to come across SFML, which greatly accelerated the development process! Thanks Laurent!  :D

Uses SFML 1.6, graphics and sounds by me apart from the ship. Gilby is used with the enthusiastic permission of Jeff Minter at Llamasoft.

JustinTV clip:
http://justin.tv/computer_store_cat/b/293610941

Next up will probably be some attack waves for cannon fodder, then some more interesting entities; one of which will work in packs to steal the colours you have collected.
{much better code}

Haikarainen

  • Guest
[WIP] JoE Shooter
« Reply #1 on: August 27, 2011, 05:45:30 pm »
hm that games looks interesting, when will you release it?

Nice to see that sfml splash we discussed earlier :D

Jove

  • Full Member
  • ***
  • Posts: 114
    • View Profile
    • http://www.jestofevekites.com/
[WIP] JoE Shooter
« Reply #2 on: August 28, 2011, 12:35:16 am »
Quote from: "Haikarainen"
hm that games looks interesting, when will you release it?


When it's finished, I have loads more work to do before it's a proper game.
{much better code}

Lo-X

  • Hero Member
  • *****
  • Posts: 618
    • View Profile
    • My personal website, with CV, portfolio and projects
[WIP] JoE Shooter
« Reply #3 on: August 28, 2011, 02:58:08 am »
The result is very impressive but I'm not sure I have understood the goal of the game :/

N1ghtly

  • Jr. Member
  • **
  • Posts: 96
    • View Profile
Re: [WIP] JoE Shooter
« Reply #4 on: August 28, 2011, 07:53:22 am »
Quote from: "Jove"

It's the PC continuation of a game I was making on the C64


That must be the longest development time for a game ever xD

Jove

  • Full Member
  • ***
  • Posts: 114
    • View Profile
    • http://www.jestofevekites.com/
[WIP] JoE Shooter
« Reply #5 on: August 28, 2011, 12:21:40 pm »
Quote from: "Lo-X"
The result is very impressive but I'm not sure I have understood the goal of the game :/


A lot of this is testing stuff and the gameplay will evolve as I go along.

It's all about clearing the rocks and grabbing anything usefull from them. The mines are an important part of it. They can quickly clear areas and destroying anything with a mine yields more points and the more entities you destroy with a mine in a 4 second period adds up to a lot more points.

Killing a set number of baddies in one go creates a new 'Receptor'. You have to bounce between these as fast as possible to get lots of score (or energy if you are really low). If you max-out the receptor it adds 1 to your multiplier (at the top). Anything you score is multiplied by that (x1 thru to x9).

The multiplier also increases the number of coloured ores obtained from the rocks, and also increases the spawn-rate of the blue spikey things from the mines. Ultimately that multiplier will have a wide effect on a lot of things, good and bad, but you'll be aiming to get it as high as possible before the level ends. Being killed resets it to x1. :cry:

Quote from: "Lo-X"
That must be the longest development time for a game ever xD


Yep. I was continuing it on the emulator until I remembered how difficult it was to make everything happen in one frame on 1Mhz 6502!
{much better code}