After switchin to SFML 2.0, i stumbled over a few issues.
Some things where easy to fix, like Sprite::SetCenter doesn't exist any
more, now it's SetOrigin.
But it took me a while to figure out, that Clock::GetElapsedTime now
returns an int with milliseconds resolution, instead of a float with seconds
resolution.
Is there some sort of tutorial or a collection of issues to consider when
upgrading? I think at least things like the change of Clock::GetElapsedTime
should be communicated somehow...
edit:
And i'm a little confused about the comment on GetElapsedTime:
Its resolution depends on the underlying OS, but you can generally expect a 1 ms resolution.
Isn't it the purpose of SFML, *NOT* having to worry about the underlying OS?