Hello! I have not updated SFML since March, when you changed from SVN to GIT. (Could have put a warning in the commit log, thought the project died!)
My Question: I have a .png where the black colour in the image should be transparent, and setting the colour of the sf::Sprite determines the colour of the internal sprite. (monochrome colour for font, this used to work)
sf_image->CreateMaskFromColor(sf::Color::Black);
sf_sprite->setImage(sf_image);
sf_sprite->setColor(some color);
How would I do this with textures now? When I do the above, but with textures instead. (the sf::Texture is created from the masked sf::Image) all it produces is a solid rectangle of whatever colour I set the sprite to.
Thanks in advance!