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sprite detection by coordinates
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Topic: sprite detection by coordinates (Read 1670 times)
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Reiv
Newbie
Posts: 13
sprite detection by coordinates
«
on:
June 18, 2011, 08:35:15 pm »
Hi I couldn't figure how I can the application detect if eg. some mouse over some Sprite.
I have background sprite, character sprite and some npc sprite etc. I can get coordinates of every sprite by sf::sprite name.GetPosition(), but is there some other way around? Can I somehow get sf::sprite object by using coordinates.
For example I get mouse coordinates and I want to know if there is some sprite on this coordinates.
Thanks :oops:
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OniLinkPlus
Hero Member
Posts: 500
sprite detection by coordinates
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Reply #1 on:
June 18, 2011, 08:58:06 pm »
No, you can't do that without some special implementation. I suggest keeping a list of every sprite that exists somewhere, and when you want to find one at a certain position, go through the list looking for one that is at that position.
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I use the latest build of SFML2
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