Hi I'm making an editor for my SFML.Net game, and I was wondering how one would create a rendering environment in a winforms project?
I'd like to edit the maps in my game and see them at the same time. Presently I'm using GDI+ (paint events) to draw the map, but I feel like I'm reinventing the map drawing.
Is there any way? I didn't see a tutorial here,
Thanks.
Edit:
Basically, I get a LoaderLock issue.
If I were to set a RenderWindow's target as a blank form, it's fine. But if the target is a component, it won't work. See, I need a renderwindow to point to a blank component, why? So that I have a mad editor component nestled in with other components that build up the game editor.
I can't use the main form as the render window, it won't work with the way I've planned things.