Then you'd 'love' to open the samples folder !
Sometimes people write as if they still had a dial-up, with which every letter cost an extrem amount of money... :roll:
About your Code::Block problem; I haven't had problems in the past when I used it, although that stuff is really confusing at the beginning, mostly because NONE of those basic learning-C++-books teach how to use libraries.
I suggest to use SFML 1.6 for the beginning because then you won't have compile the library first. Then I suggest to download the whole
SDK. (Maybe you did that already.)
Creat a new empty project and add a file called e.g. main.cpp to the project.
Now your project should get to know the location of SFML:
1. Project->Build options->Search directories->Compiler
The compiler deals with sources files, so add 'PATH-TO-SFML/include'
2. Project->Build options->Search directories->Linker
The linker likes already created objects like libraries, add 'PATH-TO-SFML/lib'
3. Project->Build options->Linker settings
The linker now just knows where to find .lib files, but not which ones, so add them.
Which ones? The d in sfml-MODULE-d.lib stands for debug, so you probably want those.
sfml-system-d.lib
sfml-graphics-d.lib
Audio needed? sfml-audio-d.lib
To be able to run your project you'll have to copy the dll's from the SFML folder to your project folder!
Now that everything should be setup, you can browse to the sample folder (probably PATH-TO-SFML/samples) and open one that you want to look into, copy the code into Code::Blocks compile and run.
Play around with the code, study it in depth with the
documentation and learn SFML (and C++).
Btw check out the
tutorial and
wiki section!
eXpl0it3r
(okay not every answer should be that long...)