Scratch that, something's wrong again with simple test:
static void Main()
{
RenderWindow window = new RenderWindow(new VideoMode(800, 600, 32), "SFML.Net Window", Styles.Default, new ContextSettings(32, 32, 16, 0, 1));
Sprite circleSprite = new Sprite(new Texture(@"content\circleSprite.png"));
while (window.IsOpened())
{
window.Clear(new Color(0, 0, 0));
window.Draw(circleSprite);
window.Display();
}
}
Output:
/usr/bin/mono: symbol lookup error: /home/kuba/devel/galaxier/galaxier/bin/Debug/libcsfml-graphics-2.so: undefined symbol: _ZN2sf7TextureC1Ev
Similar happens when trying to run shader demo:
mono: symbol lookup error: /home/kuba/devel/sfml/SFML.Net/examples/shader/libcsfml-graphics-2.so: undefined symbol: _ZN2sf13RenderTextureC1Ev
I'll just use the 1.6 version until 2.0 becomes stable