Hello everybody,
Does anybody know how to perform anti-aliasing on a render image?
I have found some older posts here about this issue, but they did not actually present a solution to this problem. I also found some threads about a newer OpenGL extension which permits FBO anti-aliasing, but I am not sure how to implement it. Also, I read that it is not possible at all when using a p-buffer.
I would appreciate any help you can offer!