So i've just finished a tiny hobby project that generates a random perfect maze using a randomized DFS. I coded it all on my laptop (Running Windows 7) using Code::Blocks 10.05 and MinGW with GCC 4.5.2, it's not quite finished and polished yet, but it works and runs. I use the dynamic libraries and i link against:
-lsfml-graphics-d
-lsfml-window-d
-lsfml-system-d
I define SFML_DYNAMIC and the proper DLLs are where they belong, so far so good.
So since the program runs quite slowly (I'm doing some stupid conversions and copies of some semi-large vectors in my main loop, as i said, not quite finished yet) i wanted to try it out on my significantly faster desktop.
First of i couldn't compile the code since the GCC version didn't have the proper dll (Something with exceptions and something called Dwarf2 i believe), so i fixed this error by just uninstalling C::B and MinGW, and then installing the newest version of MinGW seperately from C::B. I then set up the new project exactly as above, it compiles like a dream, but when i run it i just get an empty console window. No renderwindow, no nothing. If i set a breakpoint just at the start of main and run it through the debugger, GDB just crashes before it even reaches main.
This machine also runs Windows 7, both MinGW and C::B is the exact same version as on my laptop. I even tried copying the executable from my laptop to the desktop, and it still just gives me an empty console window, although the exact same executable works like a dream on the laptop, with a pretty much identical setup.
What is going on here? I can post the code if need be, it's not that long, but somehow i don't think this has anything to do with the code itself.