Hey, I'm currently using SFML 2.0 and I'm drawing a circle using sf::Shape and the AddPoint function. This is all working good, but I'd like to apply a texture to the circle.
I just want to apply it in a simple way, so it would look like you took a quad, rendered it with a texture and then put a circle in the middle of it and sampled only those parts inside the circle. In other words, I'd like to apply an UV map to my circle somehow.
Is there any way of doing this in SFML? Or would I have to do it with OpenGL? If it's the latter, then I could use some help with it. :wink: