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Author Topic: SFML 1.6 screwing up on standalone buiild  (Read 1889 times)

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waxx

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SFML 1.6 screwing up on standalone buiild
« on: August 29, 2011, 06:32:24 pm »
So when I open up my sfml app from bin and not via compiling&running of my visual this is what I get





How it looks normally...




I dont really know what else can I write. Im using SFML 1.6 on Windows 7 x64 machine. I have latest Nvidia Driver. We share our project on Dropbox and others have same when they run standalone version compared to normally ran in VC [there are also ppl with ATI gfx]. Any help?

Laurent

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SFML 1.6 screwing up on standalone buiild
« Reply #1 on: August 29, 2011, 08:43:25 pm »
Maybe some resource files (images) are not found because the working directory si different when the app is run from the explorer rather than from the IDE?
Laurent Gomila - SFML developer

Richy19

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SFML 1.6 screwing up on standalone buiild
« Reply #2 on: August 29, 2011, 08:45:29 pm »
Run it throught the console, that way you can see if it is finding the resources

waxx

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SFML 1.6 screwing up on standalone buiild
« Reply #3 on: August 29, 2011, 09:09:49 pm »
My resource manager throws errors in console if it cant load. I've quadra, sorry... 3245657-checked anyways if I have all assets.
And its not like always same assets are bugging. Sometimes i can see 2 buttons lacking and sometimes whole screen is blue. Anyway - all the time something is screwing up.