Hey, I've been having troubles with fonts in SFML lately. I can't seem to properly disable the smoothing that SFML does by default.
There's nothing weird with my code. First I do this:
currentFont->LoadFromFile("test.ttf");
((sf::Image&)currentFont->GetImage()).SetSmooth(false);
and then I add some test text so I can try it out. No matter what the size of the font (and the text) is, most (and only one font worked correctly) of the fonts look ugly with smoothed edges. I want them to be pixelated since I'm going for that pixely-retro look.
Thanks a lot for reading.