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Author Topic: pop up menu for rpg game  (Read 1835 times)

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rojan_neo

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pop up menu for rpg game
« on: October 02, 2011, 02:38:04 pm »
I am currently working on a turn based rpg game. So far I have:
1. Loaded map from txt files using 32X32 tiles.
2. Loaded objects of the map in a similar way.
3. Collision Detection between objects and player also works fine.

Now the question is:
How would I implement pop up menus for different objects in the game? I have an object class that loads all the objects from the txt file and draws them on screen.

 

anything