Hey guys, I have a quick question about a particular method.
I'm designing a little utility, not an actual game per say. But it uses a 360 degree viewing system. What I'm trying to think about how to do is use the mouse input to rotate the view across the space. I know SFML sends mouse movement events in a position relative to itself.
I think the best way to do that would be to get the change in movement from the previous frame, calculate the difference based on mouse sensitivity and current resolution, and apply that, then reset the "cursor position", but I don't know if SFML supports that natively.
<-- an example of what I was talking about in terms of view.