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Author Topic: TileCat Map Editor  (Read 4719 times)

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Scipi

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TileCat Map Editor
« on: November 12, 2011, 12:00:53 am »
Hello.

While developing another project I started this project as a small utility program to make maps for an RPG game. I've since turned it into its own project.

What it is, is a tile map editor with a few rather simple functions.

You can load/Save files

Copy/Paste sections of tiles

Fill a block of tiles

Select two different tiles to "paint"

A full README is included.

Here's a screen shot:



Download here:

https://sourceforge.net/p/tilecat/home/Home/

So what do you all think?

I want to eventually make it so I can have multiple maps open at once each with their own window. But I've ran into many problems and bugs trying this.
I issa Cat Person =^w^=

Ceylo

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TileCat Map Editor
« Reply #1 on: November 12, 2011, 12:33:14 am »
I think that.. why always remake what exists?

http://www.mapeditor.org/
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Scipi

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TileCat Map Editor
« Reply #2 on: November 12, 2011, 12:37:00 am »
Well, more or less for the experience of coding it. Also I can change it easily to suit my needs.

Also I'd like to expand it and make it unique eventually.
I issa Cat Person =^w^=

julen26

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TileCat Map Editor
« Reply #3 on: November 12, 2011, 01:40:06 am »
Quote from: "s1ay3r44"
Well, more or less for the experience of coding it. Also I can change it easily to suit my needs.

Also I'd like to expand it and make it unique eventually.

I agree!! I also try to make my own tools when making a game. And I think that each game should have its respective map maker.

For example now I am making my own physics engine, there are free engines such as ODE, Box2D... But it's a really good experience making your own one.

Cheers.

Scipi

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TileCat Map Editor
« Reply #4 on: November 12, 2011, 02:50:40 am »
Thanks! Eventually, once I make more progress I'll post a thread about the game I made this for.
I issa Cat Person =^w^=

 

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