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Author Topic: Crash w/ VC++ 2010, SFML static libs and static sf::Texture?  (Read 2434 times)

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iwn

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Crash w/ VC++ 2010, SFML static libs and static sf::Texture?
« on: November 10, 2011, 09:50:01 am »
Good day,

Take the following program:

Code: [Select]

#include <SFML/Graphics.hpp>

sf::Texture texture;

int main() {
  return 0;
}


When compiled with MinGW g++ against SFML DLLs, it runs successfully.

When compiled with MinGW g++ against SFML static libs, it runs successfully.

When compiled with VC++ 2010 against SFML DLLs, it runs successfully.

When compiled with VC++ 2010 against SFML static libs, it crashes with the call stack:

Code: [Select]

  ntdll.dll!77aa22c2()
  [Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]
> testimage.exe!sf::priv::MutexImpl::Lock()  Line 52 + 0xc bytes C++
  testimage.exe!sf::Mutex::Lock()  Line 62 C++
  testimage.exe!sf::Lock::Lock(sf::Mutex & mutex)  Line 39 C++
  testimage.exe!sf::GlResource::GlResource()  Line 52 + 0xd bytes C++
  testimage.exe!sf::Texture::Texture()  Line 48 + 0x16 bytes C++
  testimage.exe!`dynamic initializer for 'texture''()  Line 3 + 0x28 bytes C++
  msvcr100d.dll!_initterm(void (void)* * pfbegin, void (void)* * pfend)  Line 873 C
  testimage.exe!__tmainCRTStartup()  Line 473 + 0xf bytes C
  testimage.exe!mainCRTStartup()  Line 371 C
  kernel32.dll!7530339a()
  ntdll.dll!77ab9ed2()
  ntdll.dll!77ab9ea5()


Could anyone more experienced than I please explain why this happens in the one instance and not the others?

Laurent

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Crash w/ VC++ 2010, SFML static libs and static sf::Texture?
« Reply #1 on: November 10, 2011, 10:08:43 am »
When you say "SFML static libs", is it just BUILD_SHARED_LIBS which is disabled, or did you also enable STATIC_STD_LIBS?

But anyway, avoid globals, especially SFML resources that use OpenGL and require an OpenGL context, they will always cause problems.
Laurent Gomila - SFML developer

iwn

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Crash w/ VC++ 2010, SFML static libs and static sf::Texture?
« Reply #2 on: November 11, 2011, 01:37:55 am »
Quote
When you say "SFML static libs", is it just BUILD_SHARED_LIBS which is disabled, or did you also enable STATIC_STD_LIBS?


Just BUILD_SHARED_LIBS. STATIC_STD_LIBS is FALSE in all of my tests.

Quote
But anyway, avoid globals, especially SFML resources that use OpenGL and require an OpenGL context, they will always cause problems.


I had one instance where I was using a Texture as a static class member, and that led me to the aforementioned behavior when compiling with Visual C++. I then realized that it probably wasn't a very good idea in the first place, but I was still curious as to why it was happening.

I suspect it is related to something like the "static initialization order fiasco" described in the C++ FAQ Lite:

  http://www.parashift.com/c++-faq-lite/ctors.html#faq-10.14

Figured I'd ask just in case anyone knew more specifically how things could have gone awry.

Thanks for your response.

Laurent

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Crash w/ VC++ 2010, SFML static libs and static sf::Texture?
« Reply #3 on: November 11, 2011, 11:32:05 am »
Quote
I suspect it is related to something like the "static initialization order fiasco"

It is. Since SFML uses globals, no one can ensure that they will be initialized before your own globals (when you link SFML statically).
Laurent Gomila - SFML developer

Atomical

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Crash w/ VC++ 2010, SFML static libs and static sf::Texture?
« Reply #4 on: November 16, 2011, 04:54:29 pm »
Hello, are you by any chance using the Intel HD graphics driver?

 

anything