Maybe I am missing something obvious, but there doesn't seem to be a lot of information about using C#/Mono as a scripting language for projects already written in C#/Mono. There is plenty of information on how to do it in a C++ project, and there are some rare examples of doing it inside C#/Mono, but I have yet to get one of them to build successfully on my machine.
The two options I seem to think are viable are using the Mono.CSharp Evaluator class, or through the dynamic type. However, all the examples using the Evaluator have either failed, or only loaded a single statement at a time, and I am unsure that using the dynamic type would correctly cast a SFML.Vector2 (plus I am unsure if Mono currently supports the dynamic type.)
Even if there aren't any straight up tutorials out there, are they any examples out there of this that I could look through the source code of?
Thanks in advance.